AI Insights · Timothy · April 2022
Top Down Games Performance in South America, Q1 2022
In Q1 2022, the top five top-down games on a unified platform in South America showed varied performance in weekly downloads, revenue, and active users. Here’s a closer look at their trends.
In Q1 2022, the top five top-down games in South America exhibited diverse trends in terms of weekly downloads, revenue, and active users. Here's an in-depth analysis of their performance based on Sensor Tower data.
Clash Royale saw a fluctuating weekly revenue, peaking at approximately $420K in the first week of January and experiencing a low of around $158K in late March. Weekly downloads showed an initial decline from around 565K to 458K by the end of January, followed by a resurgence to approximately 488K in the last week of March. The game maintained a robust user base, with weekly active users hovering around 22M throughout the quarter.
Brawl Stars from Supercell experienced a varied revenue trend, starting at $282K and ending at about $151K. Downloads decreased from 317K at the beginning of the quarter to 141K by the end. Active users decreased from roughly 4.8M to 3.7M over the same period.
League of Legends: Wild Rift exhibited a steady decline in weekly revenue, starting at $187K in late December and ending at $154K in late March. Downloads consistently hovered around 60K-70K, with a slight dip in mid-March. Active users remained relatively stable, averaging around 850K throughout the quarter.
Mobile Legends: Bang Bang displayed a consistent revenue stream, ranging between $101K and $156K. Downloads showed a declining trend from 168K in early January to 113K by the end of March. Active users fluctuated around 1.5M to 1.9M, with a noticeable dip in early March.
Praia Bingo: Bingo Online by Pipa Studios saw steady weekly revenue, peaking at approximately $126K in mid-January and dropping to about $87K in early March. Downloads showed a slight increase, starting at 6K and reaching 12K by the end of January, then stabilizing around 9K. Active users grew from 12K to 19K by the end of January and maintained around 15K towards the end of March.
For more detailed insights and analytics, visit Sensor Tower.